Consul For The Archmage [Fantasy, Science Fiction, Action and Adventure]

Self-Published

Community Rating

Description

Have you ever found a rock? Not just any rock, a talking rock. One that insults you, offers useless advice, and never quite understands what’s going on? No? Neither had Jan. It has been sixteen years since the attack on medieval Kag let a city burn, and short of having to rebuild, not much has changed. Detective work simply never came naturally to him. Jan can’t remember a time when he wasn’t Consul to the Archmage. His extraordinary talent landed him a life of luxury, raised by one of the most powerful mages ever to grace their simple world. Jan lazes through work as both an academic and a scribe. Yet when mischief lands him in a hangman’s cell, he finds a name carved into the stone wall and a link to the truth behind their lives. Teaming up with his friend Laura, the two launch an investigation into their weaving world, only to dabble in a little more mystery than they originally devised.... Jan and Laura awaken a power they never knew they had, extraordinary abilities that tear the fabric of the stars. Forty years into interstellar war, TACTI unit "Sill" can proudly claim nothing; life as a forgotten tool for CORE troops was about as mundane as it gets. That was until it received the honour of serving the greatest Commander to ever live. During the siege of Quail homeworlds, Sill's Autobot systems once directed the fleets of a thousand worlds. Today, long-distance messages to orbit have a return time of 146 years; an army brews on the western continent and monsters roar over the resurgence of a pseudo-Renaissance society. There was, however, only one slight problem. Well, a lot of problems....... It's hard to fight monsters when your Commander's been brainwashed by local fauna.