Guns, Ghouls, and Ironwood [LitRPG|Action|Sci-Fantasy]

Self-Published

Community Rating

Description

I used to run the secret police. Now I’m stuck with a druid class—and a German necromancer economist as my only ally. Beyond that I’ve got my charm, my good looks, and a database of chemical weapons recipes. Sixty thousand years ago, we fought the System—and lost. Now, long after my last death, I’ve been chosen to break it. But no plan survives first contact with the enemy. New mission variables: Orcs. Cannons. Necromancers. I shall help in building an empire of steel, spells, and skeletons. But behind the wars of Unity, Faith, and Empire—I have my orders. And whatever dark purpose my people buried in the System. — For fans ofA Practical Guide to Evil(sardonic, politically ruthless anti-heroes),Book of the Dead(gritty necromantic empire-building), andDefiance of the Fall(layered system progression) — with magic systems built like hard sci-fi tech trees. What to Expect ▰ Skill, tech, magic, and economic progression ▰ Morally complex protagonists and political intrigue ▰ Realistic warfare with terrain, formations, and supply lines ▰ Scientifically grounded empire-building (from Arc 4 onward) ▰ Grisly, grounded necromancy 150k+ words already written Upload schedule form Sep 1st onwards: Mon/Tue/Wed/Thu/Fri 4:47 PM EST / 10:47 PM CET → Each chapter is 1500 +/- 500 words long. Read Now!